| For this test I used a
variation of the reflective sphere picture. I placed 21 sphere
randomly all within the field of view of the camera, Figure 2.
I then set each property to 100% one at a time. Then rendered
and recorded the time. When the bump height was set to 100% is
used the blue bump material.
This shows that the trend more or less holds true. It may seem
that the a difference between 15 and 30 dosen't seem a lot.
But remember that 30 is twice 15. This could add up if you have a
very large file or are rendering an animation.
|
Table 1
Effect of each property on render time. |
| Property |
sec. (+/-
1) |
| no property |
15 |
| Diffusion |
16 |
| Ambience |
15 |
| Specularity |
17 |
| Metallicity |
16 |
| Bump height |
21 |
| Transparency |
30 |
| Reflection |
28 |
|