| One of the nice features of
Amorphium is the ability to selectively alter mesh density of an object. One of the
factors that controls how long it takes to render the object is the number of polygons
used to make that object. Thus it is important to optimize the mesh density of an
object. This tutorial can be performed on models made in or imported into Amorphium. I first heard about this on the Amorphium forum. Of course I
later found this briefly mentioned in the manual after I went looking for it. Here
is the original post.
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This Pica Guy was made using the
default sphere in Amorphium. The default sphere has a mesh count of 16784. But
we can reduce the mesh density in some areas while increasing the mesh density in others.
To do this we must paint the model. Black, white or gray depending upon what
we want.
Gray - leaves the density the same
Black - reduces the mesh density by four.
White - increases the density by four.
It would be nice to have a few more options, but this
will fit most or our needs. |
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On the model above
I wanted to increase the mesh density on the hands, feet and the tips of the ears.
The back and front are relatively smooth and thus don't need a high mesh density. |
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First select the menu at the
top. You should see the menu to the left. |
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Then
paint the model white, gray, or black depending upon what you want to accomplish.
Note if you want to increase or decrease the count on the entire model then you don't need
to paint it.
Next select New at the bottom of the model
window.
The select MeshMan. |
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At this screen select
paint adaptive.
You can also choose Simplify or Quad which will
increase or decrease the entire model respectively. You don't have to paint the
model for these choices.
Now select OK.
That's it! I reduced this model to a count of 10046.
That is a reduction of about 40%.
How do you find the mesh count of an object? Select Info
at the bottom of the model window. |
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