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Altering polygon density in Amorphium

One of the nice features of Amorphium is the ability to selectively alter mesh density of an object.  One of the factors that controls how long it takes to render the object is the number of polygons used to make that object.  Thus it is important to optimize the mesh density of an object.  This tutorial can be performed on models made in or imported into Amorphium.

I first heard about this on the Amorphium forum.  Of course I later found this briefly mentioned in the manual after I went looking for it.  Here is the original post.

diagram.jpg (21002 bytes)

This Pica Guy was made using the default sphere in Amorphium.  The default sphere has a mesh count of 16784.  But we can reduce the mesh density in some areas while increasing the mesh density in others.   To do this we must paint the model.  Black, white or gray depending upon what we want.

  • Gray - leaves the density the same

  • Black - reduces the mesh density by four.

  • White - increases the density by four.

It would be nice to have a few more options, but this will fit most or our needs.

 

On the model above   I wanted to increase the mesh density on the hands, feet and the tips of the ears.   The back and front are relatively smooth and thus don't need a high mesh density.

 

paint2.jpg (11676 bytes)

First select the paint.jpg (1274 bytes)menu at the top.  You should see the menu to the left.
meshm1.jpg (29160 bytes)

Then paint the model white, gray, or black depending upon what you want to accomplish.   Note if you want to increase or decrease the count on the entire model then you don't need to paint it.

Next  select New at the bottom of the model window.

The select MeshMan.

meshm2.jpg (21168 bytes)

At this screen select paint adaptive.

You can also choose Simplify or Quad which will increase or decrease the entire model respectively.  You don't have to paint the model for these choices.

Now select OK.

That's it!  I reduced this model to a count of 10046.  That is a reduction of about 40%.

How do you find the mesh count of an object?  Select  Info at the bottom of the model window.

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Let me know what you think of this tutorial. Email

Last modified on 10/22/00