| One of the big drawbacks with Amorphium is that it does not
support UV mapping. Also any textures created in Amorphium cannot be saved in either
the .obj or .3ds formats. Below is a tutorial on how to take an object from
Amorphium, map it using UVMapper and then import it into Bryce 3D. I have
included a large number of screen shots so please be patient. Some of the
screenshots have been thumbnailed. Click on the picture to see a full screen view.
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We will be using the Jigglypuff model for this demonstration. |

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First select Project in the Amorphium menu.
This assumes that you already have a model ready for export. |

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Next select Export. |

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Then select Wavefront OBJ at the bottom of the export menu. The
press OK. Note the OBJ export function in Amorphium 1.0 inverts the model.
This swaps the left and right sides, (mirror effect). You might want to export using
the 3DS option then convert to OBJ using Crossroads. |

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Next fire up UVMapper.
Select File, Load Model. Then load the model that you want to map. |

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To map the object select Edit, New UV Map. I chose Planer, but
Spherical may work better for this model. |

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At the Planar Mapping dialog chose Alignment along the Y-axis. Leave
the rest as default. Then select OK |

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The following screen will appear. |
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Most of the texture detail is on the
front of the model. So to optimize the texture select the back of the model.
Place the cursor at the upper right and hold down the left mouse button and drag the
rectangle to completely enclose the back. |
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Next select the middle left handle and resize the model
texture. |
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Now do that with the front but make it bigger. Portions
can also be cut out and isolated and enlarge if more detail is needed. |
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After you have the texture map the way that you want it
save both the model and the texture template. |
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I normally would do this part with Painter 3D.
However, for those who don't have it I thought I would show how to do it in Paint
Shop Pro, (PSP). I am assuming that you you are familiar with PSP Now load
the texture template (.bmp) into PSP.
Then increase the color count to 24 bit.
Save the map as a PhotoShop file (.psd). This is to make sure you don't write
over the original later. |
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Next make a new picture the same size as the texture
template. Copy the texture template into the new picture as a new layer.
Make this layer about 30-50% transparent.
Select the background layer.
Paint the texture on the background layer.
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Then save as either .bmp, .psd, or .tif. Be sure to turn
off the template layer before saving. |
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Render in your favorite 3D program. You may have to go
back and forth between the 2D and 3D programs to get the texture to look the way that you
want.
Now go to my UV Maps and Bryce tutorial to apply
this map to your object in Bryce. |