| Variations of this tutorial can be found around the web, most
deal with importing Poser figures. However, I decide to include this as a companion
piece to my UVMapping an Amorphium object tutorial. First
you will need an object that has UV mapped texture coordinates and a texture map.
One of the pock guys on my pokemon page will do.
I have included a large number of screen shots so please be patient. Some of the
screenshots have been thumbnailed. Click on the picture to see a full screen view.
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To load a model go to File then Import Object |

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Next smooth the model by selecting E (edit). |

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At this screen select Smooth, (click on the sphere). Then exit using
the check mark. |

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Now add a texture, select M |

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Highlight diffuse and ambient by selecting the circles in the first
column. |

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This screen will appear, (actual texture will vary). Select P to
change it to a picture editor. Now select the second sphere at the top. |

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This will bring up this screen. Load your texture by selecting the
Load at the upper left side of the screen. Next select the black dot over the middle
picture and choose delete.
The middle screen should be black.
The right screen should look like the left.
Exit using the check mark |

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Be sure that Parametric mode is selected. |
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Then render. That's it, I hope you find
this useful. |
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