Even though Bryce has the
ability to make snow capped objects using the deep texture editor I have not had success
with it. Particularly with close up objects. The snow just doesn't look good.
So I came up with another way which works well on Bryce rocks. First create
your object. I choose a rock for this tutorial, but any similar object will
do.
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Apply the desired texture to
it. |
Next copy the object using
copy under the edit menu. The paste it and leave it selected. Make the object
a little bit smaller that the original object. Also offset it above the
original object as shown. Check from the top to make sure that it positioned the way
that you want. |

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Lazziter sent me the
suggestion to the right about positioning the snow cap. Thought it was worth
including.
PE (7-15-99) |
Here's a suggestion on offsetting the
snow-textured object. If you select an object and hold down alt and press page
up/page down, it will move the object up or down slightly. You can also use this
with the up, down, left, and right keys to move along the z and x planes.
Billy Scott [lazziter] http://lazziter.simplenet.com |

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Now apply a snow texture to the copied
object. I used the setting shown. You might experiment to find the texture you
like. |
Next render the
object and check the placement of the snow. You might have to adjust the second
object to get the snow placement just right. |

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That's it.
Snow capped objects in a few easy steps. Have fun.
Please let me know what you think of this tutorial. |
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